using UnityEngine;

public abstract class CollisionHandlerBase
{
	public struct CollisionBallParams
	{
		public Vector3 velocity;

		public Vector3 angularVelocity;

		public Vector3 position;

		public Vector3 optionalNormal;
	}

	public abstract CollisionBallParams MotionParamsAfterCollision(CollisionBallParams initialParams, float mass, float radius);
}
